My digital artefact is an online sports media platform. It aims to to show football and sport in a new setting all over the globe. Humour and positivity is also used in order to spread the message of football and sport. The digital artefact aims to unite people through the global phenomenon of sport following and the beautiful connotations that come with it. This is seen with a YouTube channel, Instagram and sports magazine.



This project was developed because sports is a key communication point, and something which unites people as one. This was something that wanted to be made possible. Inspiration was gained by 433, who do football interviews as well, and interaction they have is what was implemented in the DA.
I decided I will develop this process through constant iteration and feedback loops. This was done through consistent content creation and interaction between the creator and the viewers.
The process of iteration was unique and had different results on the different platforms. Let’s start with the YouTube channel:
Since releasing the ‘Project Beta’, organising an interview with a big future basketball player really helped with feedback loops as they were always constant. Before looking at the analytics, it is important to discuss framing, which was ever present in this video. The video was framed as an interview for the basketball star, according to Jean Baudrillard, framing is the reflection of a basic reality. This reality being that Filipinos love basketball. This was present within the video as it received 600 views in the space of 3 hours and 4,000 views in 2 days.

This video created a conversation, all over the world and particularly in the Philippines. This reflection of a basketball mad society in the Philippines was communicated through the comments of the video. This framed a community online between basketball loving Filipinos.



What was learnt is that these type of videos that can have a global reach should be created, and that the same old content should be iterated in a way to make them more interesting. The most recent video, a vlog at the Sydney FC match did not receive no where near the attention. The reality was, after gaining 80 subscribers, this would repeat throughout all videos, but it did not.
On the Cypriot League page a key iteration was adding the old content back! This type of process led to creative synthesis and remaking. This is scarcely different to that of the YouTube content. The content consists of goals of the week and showing the scores for each round.


These videos express different feedback loops, ones of analytics rather than interaction. This framing group was one of a shared love of Cypriot football, a basic reality shared through a simple Instagram page.
On the sporting magazine, not much feedback was implemented, however, constant iteration was done. Releasing content early would bring people to the website. Posting a news piece about the Formula 1 for example.
Bringing a nostalgic track in the US would spark more framing, however the sporting website grasped little to none interaction. A good thing is that whenever there is an article there is a view.

What was learnt was that consistent uploading of content does not mean consistent interaction, but rather consistently good content leads to good interaction.
This Digital Artefact has helped discover what content people like within the content being produced. On top of this, discussing framing. This Digital Artefact will continue to be worked upon and improved past the conclusion of this assignment.
Bibliography
https://web.stanford.edu/class/history34q/readings/Baudrillard/Baudrillard_Simulacra.html








