Ridin’ Together

When it comes to fans on Twitch, interaction is a key part of the platform and is formed as a ‘community’, closer to that of any platform. Upon many research findings, E.Chow found that Twitch viewers act more as a ‘crowd’ than any other platform.

The interactivity I hope to receive on my Twitch streaming will allow me to reconfigure and refine the streaming that I produce. The themes discussed are key in Twitch and can help with my content on other platforms I use such as YouTube, Instagram or Twitter.

We know that interaction is key as even the Twitch website has a page on Engaging Viewers, in particular, the idea of connecting with others who share their interests. If Twitch is expressing the fan interaction, than I will focus a lot on the fan interaction to grow my fanbase and hopefully garner affirmation from new and old fans alike.

Hopefully I also receive a lot of feedback in order to reconfigure my content and allow for the best type of content for the fans who are willing to tune in to my content, and will play many games in order to appeal to all the fan that watch.

There is always constant feedback loops developed when it comes to Twitch. Whether it is one person or thousands of people, it is imperative to take into mind what the feedback loops do in terms of reconfiguring the content that is created.

Bibliography

C, Zhang, J, Liu, On crowdsourced interactive live streaming: A Twitch.tv based measurement study, viewed 14th September 2022, https://dl.acm.org/doi/abs/10.1145/2736084.2736091?casa_token=vRpRutVYNbYAAAAA:YAAFCRJ-15mCQq-laJqkoO1zkiQu6KenRBN0t2zCzOLWAMTeRc1hxQCrBA7QHEGIZn7ONnjsVQZM_g

E, Chow, 2016, Crowd Culture & Community Interaction on Twitch,tv, Osuva, viewed 14th September 2022, https://osuva.uwasa.fi/handle/10024/3995

Engaging Audiences, Twitch, viewed 14th September 2022, https://www.twitch.tv/creatorcamp/en/level-up/engaging-viewers/

S,L, Anderson, Game Studies: Watching People Is Not a Game: Interactive Online Corporeality, Twitch,tv and Video Game Streams, viewed 14th September 2022, http://gamestudies.org/1701/articles/anderson

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