Pwitch

The Digital Artefact which will be a live stream series on geography and sports quizzes will take place on Twitch. The key analysis will be based on users of Twitch and whether those users gravitate towards new users or stick with the current streamers that they have always watched. With this, the interface of the website will also be analysed as to whether preferences and history appear within the website or whether the whole database is random.

In accordance with the lecture material, text is something we make meaning from, therefore the quizzes will be evaluated as to whether they are ‘strong’ or ‘weak’ texts based off making meaning from these texts. To add, as well as creating content, I will also be observing content in order to emphasise the point that viewers are both a streamer and a viewer. N. Ussin used this research in order to help with his studies, and corroborated both the viewer and creator concept into one. This will be achieved through content analysis, stats and figures, and conceptualisation. This will be explored through the analytical framework of cultural capital to see whether these quizzes are enjoyed or not by the users of them.

This DA will open a new platform for the ‘Mavro Productions’ entity which has already been established in previous years and Digital Artefacts of the past.

Twitch is a platform which has not yet been analysed or even used by myself. This new platform will hopefully provide more background and knowledge into the game media industries, and could, build an ever larger online presence and expanding it onto another platform which will be Twitch and also increase the skills of online media.

Gertz, C 1973, Thick description- Toward an interpretive theory of culture, Basic Books, New York.

Hilbert-Bruce Z, Neill T J, Sjolblom H, Hamari J,2018, Social motivations of live-streaming video engagement on Twitch, Computers in Human Behaviour, ScienceDirect.

TwitchTracker, Twitch Statistics & Charts, viewed 17th of August 2022, https://twitchtracker.com/statistics.

Uddin, N 2011, Decolonising ethnography in the field: an anthropological account, International Journal of Social Research Methodology.

6 thoughts on “Pwitch”

  1. Love that you are exploring a new platform! Good links between the lecture material and your DA. Could use more problematising of your area of enquiry, and paid closer attention to grammar and spelling. Good job! 🙂

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    1. To add some further commentary; I think you could have elaborated on your analytical framework of choice. The list of references and hyperlinked sources is very useful. I think you may find this source helpful in your analysis, as it delves deeply into a textual analysis of the Twitch streaming site; it provides commentary on the unique multimedia approach of Twitch and how it creates communities – https://dl.acm.org/doi/abs/10.1145/2556288.2557048?casa_token=MGg5NM3CJ34AAAAA:tnhsbYL3jRPJWV0TzxwGwqjZ-4MqV9UnlRpBPLvrz_nXYHKuUDp73nTTt6XVIAjo0ie9iO1NZ89w

      Can’t wait to see what you come up with!

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  2. Hey Chrisos!

    From the very start I noticed your enthusiasm for this pitch in your video and can tell this is something you are passionate about! I am interested to see how you go with using Twitch as I know quite a few people who have tried to use it and found it difficult to use. Additionally, I know of a soccer league (Major Arena Soccer League) that has a deal with Twitch to stream all their games. This could be something to investigate as to how it all works as well as it is a traditionally a gaming platform that is now being used for real life sport streaming.

    I think that you do a great job connecting the lecture material to your pitch and how you are using something you have created for a past course as something to build on. One area I think you could do some potential further research into is the origins of Twitch and what exactly people did to stream games before Twitch existed??

    Here are some sources to potentially help you with that if you want to look into it:

    https://streamersplaybook.com/twitch-history-from-beginning-to-now/#:~:text=Twitch%20was%20founded%20in%202011,Justin's%20day%20to%20day%20life.

    https://journals.sagepub.com/doi/abs/10.1177/0163443718818363

    Overall, I think you are on the right track and think you are going to provide some great insight into the world of Twitch. I look forward to seeing your progress along the way!

    Good Luck!
    Alex

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  3. Hey Chrisos!

    First impression was great, super enthusiastic which is awesome for drawing in an initial audience! It’s great to see that you’re building upon an existing DA project and adapting it to the requirements of this subject. The quote from the lecture material “text is something we make meaning from” shows that you have followed the subject materials and based your research around it. This also highlights your detailed analytical framework.

    I think possibly hyperlinking sources throughout your blogs could provide further supporting research of the topic at hand. The assessment criteria states that the video portion of the pitch should be 2 minutes which you are 20 seconds off! Only minor criticism! Other than that i’m keen to see where your DA takes you this semester!

    I actually don’t know a lot about twtich so I found this website that was helpful! Might be something you can reference to later in your project :))

    https://www.gamedesigning.org/gaming/beginners-guide-to-twitch/

    regards,
    Sophie

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